Collaborative Project Based Learning Pada Mata Pelajaran Geografi: Penerapan Proyek Media Diorama 3D Untuk Meningkatkan Kemampuan Berpikir Kreatif Peserta Didik

Authors

  • Tri Julia Andini Universitas Negeri Malang
  • Yusuf Suharto Universitas Negeri Malang

DOI:

https://doi.org/10.37329/cetta.v7i2.3291

Keywords:

Collaborative Project Based Learning, 3D Diorama, Creative Thinking

Abstract

The ability to think creatively is a necessary aspect in learning geography to find new ideas or thoughts in solving geosphere problems in the surrounding environment. The low value of students' creative thinking makes geography learning less meaningful, so it is necessary to apply the Collaborative Project Based Learning model through 3D diorama project learning to improve students' low levels of creative thinking. The urgency of this research is to determine the increase in creative thinking skills through the application of the Collaborative Project Based Learning model with 3D diorama projects. This research is a type of participant Classroom Action Research (PTK) using the Kemmis & Mc. Taggart model design which consists of two cycles. The research subjects consisted of 35 students in class X-9 at SMA Negeri 1 Tumpang. Data collection used a creative thinking test consisting of 4 filled-in questions referring to indicators according to Munandar (1999). Data processing was obtained from the results of the spatial thinking test in 2 cycles to determine the improvement at each stage. The research results show that the application of the Collaborative Project Based Learning model with 3D diorama projects has increased significantly from the pre-cycle stage to cycle 2. This is evidenced by the increase in the average value of students' creative thinking abilities from pre-cycle which has a value of 59.94 to cycle 1 it was 71.20 or experienced a percentage increase of 19% and cycle 1 with a value of 71.20 to cycle 2 obtained an average value of 82.29 or experienced a percentage increase of 16%. The application of the CPBL model through the 3D diorama project is able to provide space for student collaboration to find innovations or new ideas to solve geosphere problems through making this project.

References

Amalda, J., Karwur, H. M., & Ramadhan, M. I. (2023). Penerapan Model Pembelajaran Project Based Learning untuk Meningkatkan Hasil Belajar Siswa pada Mata Pelajaran Geografi. Geographia: Jurnal Pendidikan Dan Penelitian Geografi, 4(1), 23–31.

Ariffin, N. H., Daud, A. N. M. D., Razak, N. R. M., Abdullah, N., & Hasim, N. (2022). Pembangunan Modul Pembelajaran Berasaskan Projek Bagi Tema Keseimbangan Ekosistem Untuk Sains Tahun Satu. Journal of Science and Mathematics Letters, 10(2462–2052), 63–73.

Arisanty, D. (2020). Improving Geography Learning through Project-based Learning Model. International Journal of Psychosocial Rehabilitation, 24(5), 585–594.

Arikunto, S., Suhardjono, & Supardi. (2015). Penelitian Tindakan Kelas. PT. Bumi Aksara

Asquith, S. L., Wang, X., Quintana, D. S., & Abraham, A. (2024). Predictors of Change in Creative Thinking Abilities in Young People: A Longitudinal Study. Journal of Creative Behavior, 5(1), 1–17.

Bali, M. M. E. I., & Zahroh, S. F. (2023). Implementasi Media Diorama dalam Meningkatkan Kreativitas Siswa. EDUKASIA: Jurnal Pendidikan Dan Pembelajaran, 4(2), 2943–2952.

Bharathi, S. V., & Pande, M. B. (2024). Does constructivism learning approach lead to developing creative thinking skills? The mediating role of online collaborative learning environments. Journal of Computers in Education, 4(2), 1–33.

Bhaswika, A. F. (2019). Upaya Meningkatkan Minat Belajar Ipa Dengan Menerapkan Media Diorama Kelas 4. Jurnal Pendidikan Guru Sekolah Dasar, 8(14), 347.

Budiarti, M., Ferguson-patrick, K., Macqueen, S., & Reynolds, R. (2021). Global Project-Based Learning as an Approach to Teaching the 4Cs in Schools. Journal of International Social Studies, 11(1), 33–62.

Dayana, R., Winarni, E. W., & Agusdianita, N. (2021). Pengaruh model Project Based Learning (PjBL) diorama dalam pembelajaran IPA terhadap kemampuan berpikir kreatif siswa kelas IV sekolah dasar. Juridikdas: Jurnal Penelitian Pendidikan Dasar, 4(1), 106–114.

Guo, P., Saab, N., Post, L. S., & Admiraal, W. (2020). A review of project-based learning in higher education: Student outcomes and measures. International Journal of Educational Research, 102, 101586.

Hanifah, C. S., & Setyasto, N. (2024). 3D Diorama Learning Media on the History of the Independence of Indonesia to Improve Learning Outcomes in Social Studies Learning. Mimbar PGSD Undiksha, 12(1), 47–56.

Hasfira, H., Ayu, C., & Hardi, V. A. (2024). An Analysis o n Students’ Creative Thinking Ability in Writing Narrative Paragraph. Journal of Education Action Research, 5(1), 240–247.

Hindun, I., Nurwidodo, N., Wahyuni, S., & Fauziah, N. (2024). Effectiveness of project-based learning in improving science literacy and collaborative skills of Muhammadiyah middle school students. JPBI (Jurnal Pendidikan Biologi Indonesia), 10(1), 58–69.

Humairoh, O., & Hadi, M. S. (2023). Penggunaan Defragmenting Struktur Berpikir Pada Peserta Didik Yang Mengalami Berpikir Pseudo. Communnity Development Journal, 4(2), 1669–1676.

Huysken, K., Olivey, H., McElmurry, K., Gao, M., & Avis, P. (2019). Assessing Collaborative, Project-based Learning Models in Introductory Science Courses. Journal of the Scholarship of Teaching and Learning, 19(1), 6–28.

Irembere, W. R. (2019). Fostering Creative Skills for Students Using Project-Based Learning. International Forum Journal, 22(2), 102–115.

Jaya, A., & Mortini, A. V. (2023). Collaborative Project Based Learning Model in English Learning. Jurnal Penelitian Dan Pengembangan Pendidikan, 7(1), 19–26.

Jones, B. (2019). Good practice: Scaffolded, Collaborative Project-based Learning. Journal of the European Honors Council, 3(1), 1–16.

Kemmis, S., Taggart, R. M., & Nixon, R. (2014). The Action Research Planner: Doing Critical Participatory Action Research. Singapore: Springer.

Kizi, O. I. O., & Rustamovna, S. J. (2024). The Use of 4K Technology in Teaching Geography Lessons. International Journal of Scientific Trends (IJST), 3(02), 77–81.

Lailiyah, N. N., & Widiyono, A. (2023). Pengembangan Media Diorama berbasis STEAM untuk Meningkatkan Keterampilan Berpikir Kritis Siswa di Sekolah Dasar. BASICA Journal of Arts and Science in Primary Education, 3(1), 95–108.

Lantada, A. D., & de Maria, C. (2019). Towards open-source and collaborative project-based learning in engineering education: Situation, resources and challenges. International Journal of Engineering Education, 35(5), 1279–1289.

Lestari, H., Rahmawati, I., Ali, M., Sopandi, W., & Wulan, A. R. (2023). An Innovative Approach to Environmental Literacy: The Sustainable RADEC Learning Model for Elementary Schools. Al Ibtida: Jurnal Pendidikan Guru MI, 10(2), 189.

Mangantes, M. L. (2021). Improving Creative Thinking Skills Through Behavioral Reconstruction Therapy. Jurnal Bimbingan Dan Konseling Terapan, 5(1), 62.

Mantra, I. B. N., Handayani, N. D., Pramawati, A. A. I. Y., & Widiastuti, I. A. M. S. (2023). Brainstorming Combined With Project-Based Learning as an Effective Learning Strategy in Writing Classrooms. Journal of Language Teaching and Research, 14(6), 1590–1596.

Melinda, W., & Ariyani, Y. D. (2024). Development of Diorama Based Learning Media to Improve Elementary School Students’ Creative Thinking Ability. Indonesian Journal of Classroom Action Research , 2(20), 5–9.

Munandar, Utami. (1999). Kreativitas & Keberbakatan: Strategi Mewujudkan Potensi Kreatif & Bakat. Jakarta: PT. Grasindo.

Napitupulu, N. D., Munandar, A., Redjeki, S., & Tjasyono, B. (2018). Physics education students’ cognitive and affective domains toward ecological phenomena. Journal of Physics: Conference Series, 1013(1), 1–6.

Nurdayanti, S., Putri, A. N., & Nevrita, N. (2020). Analisis Aspek Originality pada Keterampilan Berpikir Kreatif Siswa Materi Perubahan Lingkungan. Eduscience : Jurnal Ilmu Pendidikan, 6(1), 33–37.

Nurdin, E. A., Pangastuti, E. I., Puji, R. P. N., Surya, R. A., & Adni, K. R. N. (2021). Implementation of the use of project-based learning models in the application of online geography learning strategies. IOP Conference Series: Earth and Environmental Science, 747(1), 1–9.

Ochoa-zezzatti, A., Oliva, D., & Hassanien, A. E. (2022). Analysis of Mental Fatigue Under Delivery Pressure and Considering Creativity and Precision to Organize and Distribute a Diorama to Represent Social Issues Based on Cultural Algorithms. Springer- Studies in Systems, Decision and Control, 347(12), 405–416.

Palwa, N., Inayah, S., Septian, A., & Larsari, V. N. (2024). Analysis of Students’ Mathematical Creative Thinking Ability in Solving Open-Ended Questions Based on Their Self-Concept. International Journal of Mathematics and Mathematics Education, 2(1), 60–73.

Pieciak, T. (2024). Biomedical Signal Processing in Simulated Industry-like Conditions Software-oriented Collaborative Project-based Learning of Biomedical Signal Processing in Simulated Industry-like Conditions. TechRxiv, 3(5), 1–10.

Prastyana, V., Anggoro, S., Prisilawati, D. E., Nazirah, A., & Cyril, N. (2023). Development of Canva-Based Interactive E-Book and Book Creator Using the Radec Learning Model To Support Creative Thinking Skills. Dinamika Jurnal Ilmiah Pendidikan Dasar, 15(1), 57.

Pratama, H. (2024). Introduction To Geography Education Based On Exploration Of The Surrounding. International Conference on Education, Society and Humanity, 02(01), 95–101.

Pujiastuti, I. (2021). Impementasi Project Based Learning Dalam Pembelajaran Abad 21 Pada Mata Pelajaran Geografi Kelas XI IPS SMA Nasional 3 Bahasa Putera Harapan Purwokerto. Proceedings Series on Social Sciences & Humanities, 1, 1–13.

Rianti, N. S., Utaya, S., Purwanto, & Mutia, T. (2024). Menelaah Persepsi Guru Geografi Terhadap Penerapan Project Based Learning Dalam Kurikulum Merdeka (MGMP Kediri, Tulungagung). GEOGRAPHY: Jurnal Kajian, Penelitian Dan Pengembangan, 12(1), 433–444.

Rianti, N. S., Utaya, S., Purwanto, P., & Shrestha, R. P. (2024). Uncovering The Effectiveness of the Project-Based Learning Model and Ecological Intelligence: Impact on Environmental Problem-Solving Ability in Senior High School. Jambura Geo Education Journal, 5(1), 33–43.

Rofik, A., Setyosari, P., Effendi, M., & Sulto. (2022). The Effect of Collaborative Problem Solving & Collaborative Project-Based Learning Models to Improve The Project Competences of Pre-Service Teachers. Pegem Egitim ve Ogretim Dergisi, 12(3), 130–143.

Rosyida, B., Astutik, S., Kurnianto, F. A., Pangastuti, E. I., & Mujib, M. A. (2023). Pengaruh Model Pembelajaran Team Games Tournament (TGT) terhadap Keterampilan Kolaborasi Peserta Didik pada Pembelajaran Geografi SMA. Majalah Pembelajaran Geografi, 6(1), 132.

Rosyida, F., Ariani Wirahayu, Y., & Insani, N. (2019). Effectiveness of Project-Based Learning Combined With Outdoor Study on Students’ Mental Map. Sumatra Journal of Disaster, Geography, Geography Education, 3(2), 2580–1775.

Rudin, R. B., Raharjo, T. J., & Utomo, K. B. (2021). The Effect of Project-Based Learning Making Dioramas from Inorganic Wastes on Elementary School to Enhance Student’s Conceptual Understanding and Creativity. Journal of Primary Education, 10(3), 297–307.

Sabateen, M. A. R., & Al-Ghaziwat, M. I. (2021). Developing a Program in Geography Subject for the Basic Sixth Grade in Light of Multiple Intelligences Theory and Measuring Its Impact on Developing Critical and Creative Thinking Skills and Students’ Achievement in Private Schools in the Capital (Amman). Joerdanian Educational Journal, 2(1), 26–50.

Sahfitri, D. (2024). Pengaruh Penggunaan Media Video Pembelajaran Geografi Terhadap Hasil Belajar Siswa Kelas XI SMAN 1 Pariaman Provinsi Sumatra Barat. Jurnal Pendidikan Tambusai, 8(1), 15888–15899.

Setyawarno, D., Rosana, D., Widodo, E., Maryati, & Rahayu, D. P. (2024). The Impact Of Hybrid Model Science Practicum Based On IoT And VR On Prospective Science Teacher Students’ Creative Thinking Skills. International Journal of Innovative Research and Scientific Studies, 7(3), 936–950.

Suhroh, F., Cahyono, B. Y., & Astuti, U. P. (2019). Effect of Using Whiteboard Animation in Project-Based Learning on Indonesian EFL Students’ English Presentation Skills across Creativity Levels. Arab Word English Journal, 6(5), 289–298.

Tafakur, Retnawati, H., & Shukri, A. A. M. (2023). Effectiveness of project-based learning for enhancing students critical thinking skills: A meta-analysis. JINoP (Jurnal Inovasi Pembelajaran), 9(2), 191–209.

Teske, J. K., Gray, P., Kuhn, M. A., Clausen, C. K., Smith, L. L., Alsubia, S. A., Ghayoorad, M., Rule, A. C., & Schneider, J. S. (2014). Teacher-Made Tactile Science Materials with Critical and Creative Thinking Activities for Learners Including Those with Visual Impairments. Open Educational Resources, 1–14.

Trisnayanti, Y., Ashadi, Sunarno, W., & Masykuri, M. (2020). Creative thinking profile of junior high school students on learning science. Journal of Physics: Conference Series, 1511(1), 1–9.

Wadjir. (2022). Application of Project Based Learning in Teaching Descriptive Writing for Class XI BDP 2 Students at SMK Negeri 9 Samarinda Academic Year 2022/2023. EDUCATIONIST: Journal of Education and Cultural Studies, 1(1), 233–241.

Wicaksono, S. R., Hakim, A., Degeng, M. D. K., & Ferdianto, J. (2023). Collaborative Project Based Learning. Malang: CV. Seribu Bintang.

Widodo, S. T., & Kurniawan, S. B. (2019). Peningkatan kemampuan menganalisis sumber energi melalui penerapan model Contextual Teaching and Learning dengan media Diorama pada kelas IV sekolah dasar. Didaktika Dwija Indria, 7(2), 13–18.

Wulandari, S., & Sartika, L. D. (2024). Pemanfaatan Media Diorama untuk Meningkatkan Berpikir Kritis Siswa dalam Pembelajaran Sejarah di SMA Negeri 11 Medan. Education & Learning, 4(1), 1–6.

Yaelasari, M., & Astuti, V. Y. (2022). Implementasi Kurikulum Merdeka Pada Cara Belajar Siswa Untuk Semua Mata Pelajaran (Studi Kasus Pembelajaran Tatap Muka di SMK INFOKOM Bogor). Jurnal Pendidikan Indonesia, 3(07), 584–591.

Yulfa, A., Arif, D. A., Ernawati, E., Susetyo, B. B., Wijayanto, B., Andreas, A., Maulidna, F., & Fauzi, T. I. (2022). Pembangunan Geo-Augmented Reality untuk Pengembangan Pembelajaran Geografi Berbasis Project Based Learning. Abdi: Jurnal Pengabdian Dan Pemberdayaan Masyarakat, 4(1), 199–204.

Zaini, M., Purwowidodo, A., & Nuryanti. (2023). Hybrid-Generative Learning : Learning Outcomes , Creative Thinking Skills , Learning Interest in Islamic Religious Education Subjects in Junior High. Jurnal Pendidikan Agama Islam, 20(2), 261–278.

Zhbanova, K. S., & Rule, A. C. (2022). Case Study Involving Art Integration Supports Social Studies Content Learning and Creativity. Journal for Learning through the Arts, 17(1).

Downloads

Published

18-06-2024

How to Cite

Andini, T. J. ., & Suharto, Y. . (2024). Collaborative Project Based Learning Pada Mata Pelajaran Geografi: Penerapan Proyek Media Diorama 3D Untuk Meningkatkan Kemampuan Berpikir Kreatif Peserta Didik. Cetta: Jurnal Ilmu Pendidikan, 7(2), 219–233. https://doi.org/10.37329/cetta.v7i2.3291

Issue

Section

Articles