Pendidikan Lintas Budaya di Era Digital

Pemanfaatan Game Roblox sebagai Media Gen Z dalam Mengurangi Steorotip dan Membangun Toleransi

Authors

  • Astria Wulandari Universitas Negeri Makassar
  • Najamuddin Najamuddin Universitas Negeri Makassar
  • Alimin Alwi Universitas Negeri Makassar

DOI:

https://doi.org/10.37329/metta.v5i4.5036

Keywords:

Roblox, Cross-Cultural Education, Generation Z, Stereotypes, Tolerance

Abstract

The digital era increases opportunities for cross-cultural interaction, but Generation Z is still vulnerable to cultural stereotypes and misconceptions. This study aims to analyze the use of the Roblox platform as a cross-cultural learning medium to reduce stereotypes and increase empathy. Using qualitative methods with a descriptive approach, data were obtained through in-depth interviews, participant observation, and documentation of interactions and cultural representations in the virtual world. The results show that collaborative features, real-time communication, avatar customization, and thematic world exploration in Roblox encourage cultural dialogue, reduce social distance, and reduce the tendency for negative generalizations. The gamification mechanism also increases motivation and intercultural sensitivity. The study concludes that Roblox has significant potential as an effective cross-cultural education medium for Generation Z, although its implementation requires adequate pedagogical support and technological infrastructure.

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Published

10-12-2025

How to Cite

Wulandari, A., Najamuddin, N., & Alwi, A. (2025). Pendidikan Lintas Budaya di Era Digital: Pemanfaatan Game Roblox sebagai Media Gen Z dalam Mengurangi Steorotip dan Membangun Toleransi. Metta : Jurnal Ilmu Multidisiplin, 5(4), 18–24. https://doi.org/10.37329/metta.v5i4.5036

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