Aplikasi Permainan Tradisional Mapoh-Pohan Sebagai Metode Simulasi Pembelajaran Agama Hindu Dalam Meningkatkan Minat Belajar Siswa Kelas IV Di SD Negeri 5 Sumerta Denpasar
Abstract
Lack of student interest in learning causes problems in the learning process. In dealing with this problem Sumerta 5 State Elementary School Denpasar applied traditional mapoh-pohan as a method of simulation of Hindu learning for class IV. The results showed (1) the form of traditional game mapoh-pohan as a learning method similar to the game of dragon snake but different in terms, language and song used (2) This method has several functions, namely: 1) educational function: increase participation, interest and achievement student learning, 2) social functions: improving students' social skills and teacher and student interpersonal relationships, 3) cultural preservation and 4) recreational media. (3) The values contained in this method are: the formation of character (sportsmanship, honesty, independence, fieldwork, discipline and togetherness). Besides that, it also contained the values of Hinduism, namely the cultivation of the teachings of chess paramita, and the teachings of satya.
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