Cetta: Jurnal Ilmu Pendidikan https://jayapanguspress.penerbit.org/index.php/cetta <p><strong>Cetta: Jurnal Ilmu Pendidikan</strong> is an scientific journal published by Jayapangus Press, aims at providing scientific insights regarding various educational situations or interactions, of all level and types of education. The foci of the journal are: 1) Review of educational curriculum, 2) Review of learning materials, 3) Teaching media and teaching aids, 4) Teaching methods and strategies, 5) Teacher’s competencies, 6) Studies on learner’s and teacher’s development, 7) Educational institution management studies, 8) Characters, gender, and educational evaluation.</p> en-US <p>An author who publishes in the Cetta : Jurnal Ilmu Pendidikan agrees to the following terms:</p> <ul> <li>Author retains the copyright and grants the journal the right of first publication of the work simultaneously licensed under the Creative Commons&nbsp;Attribution-ShareAlike 4.0 License that allows others to share the work with an acknowledgement of the work's authorship and initial publication in this journal</li> <li>Author is able to enter into separate, additional contractual arrangements for the non-exclusive distribution of the journal's published version of the work (e.g., post it to an institutional repository or publish it in a book) with the acknowledgement of its initial publication in this journal.</li> <li>Author is &nbsp;permitted and encouraged to post his/her &nbsp;work online (e.g., in institutional repositories or on their website) prior to and during the submission process, as it can lead to productive exchanges, as well as earlier and greater citation of the published work (See&nbsp;<a href="http://opcit.eprints.org/oacitation-biblio.html">The Effect of Open Access</a>).</li> </ul> <p>Read more about the Creative Commons&nbsp;Attribution-ShareAlike 4.0 Licence here: <a href="https://creativecommons.org/licenses/by-sa/4.0/">https://creativecommons.org/licenses/by-sa/4.0/</a>.</p> cetta.jurnalilmupendidikan@gmail.com (Jayapangus Press) jayapanguspress@gmail.com (I Gede Bayu Wijaya) Thu, 25 Jan 2024 01:14:54 +0000 OJS 3.3.0.8 http://blogs.law.harvard.edu/tech/rss 60 Relevansi Nilai-Nilai Kearifan Lokal Kirab Sesaji di Desa Wonosari Gunung Kawi pada Pembelajaran Sejarah Kurikulum merdeka https://jayapanguspress.penerbit.org/index.php/cetta/article/view/2972 <p><em>One thing that is no less important in studying history is preserving local wisdom so that future generations will know regional culture and develop positive attitudes that are reflected in these cultural traditions. Problems that can arise as a result of developments in increasingly modern times are generations of people who ignore local wisdom and this results in the erosion of the values ​​contained in local wisdom traditions. Therefore, the Independent Curriculum is present in history learning by creating new content, namely the integration of material regarding local wisdom. Kirab Sesaji is one of the local wisdoms in Wonosari Village, Gunung Kawi and contains many local wisdom values. The purpose of writing this research is to (1.) Outline the local wisdom content of history learning in the Merdeka Curriculum; (2). Explain the meaning of Kirab Sesaji tradition, and; (3). Find out the relevance of the local wisdom values ​​of the Carnival of Offerings in the history learning of the Merdeka Curriculum. The research method used is a qualitative method with literature studies and interviews. The data collected came from primary sources, namely oral interviews with the resource person Suwito as the head of Wonosari village, and secondary sources using literature studies such as exploration of journals, books and other library sources to support writing. The results of the research concluded that Kirab Sesaji contains local wisdom values ​​in the form of religious values, cultural values, social values ​​and educational values ​​that are relevant to the profile of Pancasila students studying history in the Merdeka Curriculum. The traditions and values ​​of Local Wisdom contained in the Kirab Sesaji also have relevance to the history learning phase E class X regarding the material coverage of the Islamic Kingdom in Indonesia. </em></p> Ratih Maharani, Najib Jauhari Copyright (c) 2024 Ratih Maharani, Najib Jauhari https://creativecommons.org/licenses/by-sa/4.0 https://jayapanguspress.penerbit.org/index.php/cetta/article/view/2972 Thu, 25 Jan 2024 00:00:00 +0000 Penggunaan Dampak Positif Terhadap Eksplorasi Kreativitas Literasi Digital Painting Canva Pembelajaran Puisi Kelas 5 SDN Gondek https://jayapanguspress.penerbit.org/index.php/cetta/article/view/2965 <p><em>This study aims to examine the use of Canva's digital painting platform in poetry learning for grade 5 students of SDN Gondek. The research methods used were observation, interviews, and document analysis to collect data related to the exploration of Canva's digital painting literacy creativity in poetry learning. The results showed that the use of Canva positively influenced students' exploration of creativity in understanding and expressing poetry. Students show great interest and enthusiasm in using Canva to illustrate their understanding of the poetry being studied. Thus, the use of technology in digital painting literacy can increase students' creativity in learning poetry at the elementary level.</em></p> Melia Widiarti, Kisyani Laksono, Miftachul Amri Copyright (c) 2024 Melia Widiarti, Kisyani Laksono, Miftachul Amri https://creativecommons.org/licenses/by-sa/4.0 https://jayapanguspress.penerbit.org/index.php/cetta/article/view/2965 Thu, 25 Jan 2024 00:00:00 +0000 Permasalahan Asesmen Pada Kurikulum Merdeka https://jayapanguspress.penerbit.org/index.php/cetta/article/view/2954 <p><em>This research aims to determine assessment problems in the independent curriculum. This research is qualitative research. The research subjects were teachers at SDN 1 Melinggih Kelod, Gianyar Regency, Bali, which was implementing the independent curriculum. Data collection techniques in this research are (1) observation, (2) interviews, and (3) expert discussions. The data analysis technique in this research uses an interactive model, namely (1) data reduction, (2) data presentation, (3) drawing conclusions. The research results show that there are two problems in assessment in the independent curriculum, namely 1) assessment problems in intracurricular learning and 2) problems in the Project for Strengthening the Pancasila Student Profile (P5). The problems with assessment in intracurricular learning consist of (1) teachers have not been able to differentiate between formative and summative assessments, (2) in formative assessments, teachers assume that the form of tests used are written tests only, (3) in summative assessments, teachers understand that assessments The summative is prepared by the teacher, but in fact it is still prepared by the education office, and (4) the teacher still considers report cards to determine learning outcomes. The problem with the P5 assessment concerns teachers' misconceptions that the P5 assessment is the final assessment carried out during harvest activities. This misconception gives rise to new problems in the field of financing where schools experience problems in harvesting work events which require money to organize.</em></p> <p><em> </em></p> Ni Putu Eni Astuti, I Gede Margunayasa, Ni Ketut Suarni, I Putu Hendra Wirawan, Putu Sulastra Copyright (c) 2024 Ni Putu Eni Astuti, I Gede Margunayasa, Ni Ketut Suarni, I Putu Hendra Wirawan, Putu Sulastra https://creativecommons.org/licenses/by-sa/4.0 https://jayapanguspress.penerbit.org/index.php/cetta/article/view/2954 Thu, 25 Jan 2024 00:00:00 +0000 Analisis Kebutuhan Modul Ajar Pemanasan Global Berbasis PBL untuk Meningkatkan Keterampilan Pemecahan Masalah dan Self-Efficacy Siswa https://jayapanguspress.penerbit.org/index.php/cetta/article/view/2943 <p><em>Global warming is a global challenge that requires deep understanding and active involvement of students in developing sustainable solutions. In an effort to support students' active involvement in the learning process, the government provides textbooks for teachers and students to use. However, the book still has shortcomings so it has not been maximized properly. This research aims to obtain information regarding the need for a global warming teaching module based on problem based learning to improve students' problem solving abilities and self-efficacy. The research method used was exploratory descriptive with research subjects namely 15 Tangerang City physics teachers and 30 students at Yuppentek 1 Tangerang High School. Data collection was carried out through distributing teacher and student needs questionnaires, problem solving skills tests, and student self-efficacy questionnaires via Google Form. The analysis technique used is quantitative. The results show that more than 50% of students have low problem solving abilities and self-efficacy. In addition, 50% of teachers and students need teaching modules to present material more clearly in the implementation of learning, providing a more systematic competency. So, it can be concluded that it is necessary to develop a problem-based learning-based global warming teaching module that can improve students' problem-solving abilities and self-efficacy. </em></p> <p><em> </em></p> Virgiani Pangestika Fajrin, Firmanul Catur Wibowo, Hadi Nasbey Copyright (c) 2024 Virgiani Pangestika Fajrin, Firmanul Catur Wibowo, Hadi Nasbey https://creativecommons.org/licenses/by-sa/4.0 https://jayapanguspress.penerbit.org/index.php/cetta/article/view/2943 Thu, 25 Jan 2024 00:00:00 +0000 Meningkatkan Keterampilan Berpikir Kreatif Melalui Model Pembelajaran Context-Based Learning (CBL) Pada Materi Dinamika Gerak https://jayapanguspress.penerbit.org/index.php/cetta/article/view/3035 <p><em>One of the troubles in Indonesian training is that the system of tutorial development remains not substantial and is abstract and even a way from actual existence, making it tough to train college students' creative wondering abilties. This study targets to enhance innovative questioning talents using the context-based learning (CBL) studying model on motion dynamics fabric. There are several articles associated with these studies for analysis. The sample for this research was 64 students taken from 2 classes, namely class XI K and XI L among 6 class XI at SMAN 3 Pandeglang. The methodology employed for data analysis to ascertain an increase in creative thinking skills in students is the N-gain test. Based on the N-gain analysis, the findings indicated an improvement in creative thinking skills using the context-based learning (CBL) learning model on Motion Dynamics material. This was obtained derived from the outcomes of statistical calculations which indicated the presence of increase in the value of N-gain in the class undergoing the experiment by 0.84 in the high category, while in the control class the N-gain value was only 0.39 falling within the moderate category. Therefore, learning using the context-based learning model is recommended to be employed to enhance the creative thinking abilities of students, especially in contextually related materials such as Motion Dynamics material.</em></p> Hairiyah Hairiyah, Kinkin Suartini, Taufiq Al Farizi Copyright (c) 2024 Hairiyah Hairiyah, Kinkin Suartini, Taufiq Al Farizi https://creativecommons.org/licenses/by-sa/4.0 https://jayapanguspress.penerbit.org/index.php/cetta/article/view/3035 Thu, 25 Jan 2024 00:00:00 +0000 Evaluasi Implementasi Kurikulum Cambridge dengan Model CIPP https://jayapanguspress.penerbit.org/index.php/cetta/article/view/3040 <p><em>This research aims to evaluate the implementation of the Cambridge curriculum using the CIPP evaluation model with four evaluation components, namely context, input, process, and product. The research was carried out at Al Azhar 13 Islamic Junior High School, Surabaya. This research is evaluation research using a qualitative approach. The data analysis technique used is the Miles, Huberman &amp; Saldana’s technique, namely data condensation, display, and verification. The results of the research show that Al Azhar 13 Islamic Junior High School carried out a good context evaluation, one of which was the program background, objectives, and environmental factors and needs. Input evaluation was also carried out well, demonstrated by the existence of resource factors that support curriculum implementation, namely human resources and infrastructure. The process evaluation was carried out well and went through several process stages from planning to evaluation. Product evaluation was also carried out well, demonstrated by the results and impact of curriculum implementation. The conclusion given is in the form of a recommendation for Al Azhar 13 Islamic Junior High School Surabaya to continue implementing the Cambridge curriculum to increase international insight and the quality of education. </em></p> Sufyan Suri, Muhamad Sholeh, Erny Roesminingsih Copyright (c) 2024 Sufyan Suri, Muhamad Sholeh, Erny Roesminingsih https://creativecommons.org/licenses/by-sa/4.0 https://jayapanguspress.penerbit.org/index.php/cetta/article/view/3040 Thu, 25 Jan 2024 00:00:00 +0000 Investigasi Miskonsepsi pada Materi Perkembangbiakan Tumbuhan Menggunakan Metode CRI (certainty of response index) di Sekolah Dasar https://jayapanguspress.penerbit.org/index.php/cetta/article/view/3033 <p><em>Science is material that is closely correlated with experiments and observations, as well as the complexity of living things and their lives, including plants. Plant reproduction is considered to be an area of material that is classified as difficult to convey because it is dense and requires long observations. This difficulty then becomes the trigger for misconceptions among students. This research aims to desCRIbe the level of misconceptions among elementary school students regarding plant reproduction material. This type of research is qualitative with a data collection method using a test instrument using the Certainty of Response Index (CRI) method, with a total of 25 questions that have been tested for validity and reliability, with a validity score of 0.468 and a reliability score of 0.60. The validity of this research was checked by testing the validity and reliability of the test instrument, checking the consistency of filling in the CRI values during the research, and using a formula to calculate the incidence of misconceptions. Based on the results of the discussion, it can be concluded that the questions can be declared valid and reliable. The research results showed that 32% had misconceptions, 28% knew the concept with certainty, 29% didn't know the concept correctly, and 4% guessed the answer. The percentage of misconceptions at 32% can be categorized as moderate. The highest misconception in the material explaining perfect flowers was 89%, while the lowest misconception in the material explaining the meaning of vegetative plant reproduction was 0%, which means that no students experienced misconceptions about the material.</em></p> Milati Darmastuti, Anatri Desstya Copyright (c) 2024 Milati Darmastuti, Anatri Desstya https://creativecommons.org/licenses/by-sa/4.0 https://jayapanguspress.penerbit.org/index.php/cetta/article/view/3033 Thu, 25 Jan 2024 00:00:00 +0000 Pengaruh Pembelajaran Berbasis Gamifikasi terhadap Motivasi Belajar Matematika Pasca Pandemi Covid-19 https://jayapanguspress.penerbit.org/index.php/cetta/article/view/2997 <p><em>One of the trends that has gotten stronger after the Covid-19 Pandemic is the habit of students using gadgets to study, surf, play and spend their time. This habit influences the motivation and learning outcomes in school. Consequently, conducting research is needed to utilize digital game applications as part of gamification-based learning media. This is important to increase the learning interest of students who like digital games. This study aims to determine the effectiveness of using gamification-based learning methods in increasing student motivation. The research method used was a survey using questionnaires for junior high school students. Statistical analysis was conducted to determine differences in learning motivation before and after the implementation of gamification in mathematics class. The results of the analysis show that the implementation of gamification in mathematics can increase student motivation by 13.03% compared to conventional learning. From the several question items, it can be seen that gamification made learning mathematics more fun (3.65) and 97.45% of students said that their learning concentration was better with the implementation of gamification in the mathematics class. Looking at the average results of the questionnaire after gamification-based learning at class VII and IX levels there is no significant difference, both show high averages showing that at different levels students are equally interested in gamification-based learning.</em> <em>Thus it can be concluded that the implementation of gamification in mathematics learning has a significant influence on increasing student learning motivation.</em></p> Dionisia Retno Irnawati, Amelia Makmur, Lucia Sri Istiyowati Copyright (c) 2024 Dionisia Retno Irnawati, Amelia Makmur, Lucia Sri Istiyowati https://creativecommons.org/licenses/by-sa/4.0 https://jayapanguspress.penerbit.org/index.php/cetta/article/view/2997 Thu, 25 Jan 2024 00:00:00 +0000 Pengaruh Media Gambar Berseri Terhadap Kemampuan Bercerita Pada Anak Di Taman Kanak-Kanak Sudha Kumara Denpasar https://jayapanguspress.penerbit.org/index.php/cetta/article/view/3045 <p><em>The basic ability to tell stories must be possessed by early childhood to improve speaking skills. However, in reality children's skill in story telling is still poor. Serial picture media is an alternative to improve storytelling skill in early childhood. To determine the effect of serial picture media toward storytelling skill in children at Sudha Kumara Kindergarten Denpasar. This study employed a pre-experimental one group pre-test and post-test design. The population of this study were all students of Kindergarten B with total sample 25 students recruited through total sampling technique. The data was collected using the skill of storytelling observation sheets and analyzed by using the non-parametric Wilcoxon Sign Rank Test. The statistical test showed that there was an effect of serial picture media on the skill of storytelling in children at Sudha Kumara Kindergarten Denpasar (p-value &lt; 0.001, z = -4.492). There is an increase in children's storytelling skill after using serial picture media; so that, the teacher can provide serial picture as learning media in early childhood to improve storytelling skill.</em></p> I Putu Gede Sutrisna, Made Rismawan, Ni Kadek Ayu Nita Sari Copyright (c) 2024 I Putu Gede Sutrisna, Made Rismawan, Ni Kadek Ayu Nita Sari https://creativecommons.org/licenses/by-sa/4.0 https://jayapanguspress.penerbit.org/index.php/cetta/article/view/3045 Thu, 25 Jan 2024 00:00:00 +0000 Pengaruh Model Context-Based Learning Berbantuan Simulasi PhET terhadap Keterampilan Berpikir Kritis pada Materi Elastisitas dan Hukum Hooke https://jayapanguspress.penerbit.org/index.php/cetta/article/view/3047 <p><em>The main focus of this research is centered on the issue of low critical thinking skills among high school students, particularly in the study of elasticity and Hooke's law. The research aims to investigate how a context-based learning model with the assistance of PhET simulations influences students' critical thinking skills in the context of elasticity and Hooke's law. The study was conducted at SMAS Cengkareng 1 Jakarta for five weeks in October 2023, involving a sample of 30 students. The sample selection utilized purposive sampling, comprising 30 students from class XI MIPA B (control group) and class XI MIPA A (experimental group). The applied design was quasi-experimental with a Nonequivalent Control Group Design. Data collection involved a critical thinking test instrument consisting of twelve essay-type questions (validated with a validity of 0.86 and reliability of 0.83). The results of the posttest hypothesis test using the t-test at a significance level of 0.05 showed a sig.(2-tailed) value of 0.000, with the conclusion H<sub>0 </sub>rejected (indicating the influence of the context-based learning model with PhET simulation assistance on students' critical thinking skills). The critical thinking of the experimental group showed a greater improvement (N-gain 0.459 in the moderate category) compared to the control group (N-gain 0.288 in the low category). The implications of this research encourage educators to implement learning models to enhance low critical thinking skills, allowing students to actively engage with complex challenges related to real-life contexts. The study underscores the need to improve critical thinking skills across various subjects.</em></p> Evi Fadilah, Taufiq Al Farizi, Kinkin Suartini Copyright (c) 2024 Evi Fadilah, Taufiq Al-Farizi, Kinkin Suartini https://creativecommons.org/licenses/by-sa/4.0 https://jayapanguspress.penerbit.org/index.php/cetta/article/view/3047 Wed, 31 Jan 2024 00:00:00 +0000 Efektivitas Penggunaan Video Stop Motion Dalam Menentukan Nilai Sebagai Implementasi Pembelajaran Teks Hikayat https://jayapanguspress.penerbit.org/index.php/cetta/article/view/3111 <p><em>The aim of this research, which was carried out using a quasi-experimental design, was to determine whether the different variables used were successful or not. This research aims to determine the effectiveness of using stop motion video in determining grades as an implementation of saga text learning in SMA/SMK/MA. This research is a quasi-experiment. The effectiveness of using stop motion video in determining grades as an implementation of saga text learning in SMA/SMK/MA between classes that were treated using stop motion video and without using stop motion video. Written tests and multiple choice exams were used to evaluate success in this research. Both the experimental class which was treated using stop motion video to determine the value of the saga, and the control class who were not treated were given this test before and after the learning process was carried out. The results of this research show that the experimental group treatment which used stop motion video to determine the value of the saga was superior to the control group treatment which did not use stop motion video.</em></p> Hasminur Hasminur, Charlina Charlina, Mangatur Sinaga Copyright (c) 2024 Hasminur Hasminur, Charlina Charlina, Mangatur Sinaga https://creativecommons.org/licenses/by-sa/4.0 https://jayapanguspress.penerbit.org/index.php/cetta/article/view/3111 Wed, 14 Feb 2024 00:00:00 +0000 The Role of School Culture in Shaping A Positive Learning Environment https://jayapanguspress.penerbit.org/index.php/cetta/article/view/2820 <p>Education plays an important role in improving the quality of learning for both teachers and students. Therefore, schools must have a good school culture, so that every school community can be given a place and opportunity to optimize the potential that exists in each of them. The purpose of this study is to analyze the role of school culture in forming a positive learning environment for accounting students of SMK Batik 1 Surakarta. This research is included in qualitative research using a descriptive study approach. The research techniques used were interviews, observations, and documentation studies. The sampling method in this study was purposive sampling. The samples used were 3 students from class 11 Ak. 2, then the deputy head of student affairs and accounting teacher. The results describe the school culture in shaping a positive environment including School Facilities and Infrastructure, Teacher Interaction with Students, Student Interaction with students, disciplining students, language and communication, school regulations.</p> Dita Feriana, Titik Ulfatun Copyright (c) 2024 Dita Feriana, Titik Ulfatun https://creativecommons.org/licenses/by-sa/4.0 https://jayapanguspress.penerbit.org/index.php/cetta/article/view/2820 Wed, 14 Feb 2024 00:00:00 +0000 Peran Empati dalam Pengajaran Sejarah https://jayapanguspress.penerbit.org/index.php/cetta/article/view/3128 <div> <p><em>The role of history learning in reducing the empathy crisis is to ground historical empathy. However, teaching and research on historical empathy has not been very massive because in Indonesia the concept of historical empathy is relatively new and not much empirical data has been adopted by academics. This research aims to map the concept and teaching of historical empathy in history learning. This research uses qualitative research with a literature review method, that is: first, identifying the problem statement; second, identifying the problem statement; and third, identifying the problem statement: first, identifying the problem statement; second, identifying relevant research; third, selecting research; fourth, mapping data; and fifth, compiling, summarizing, and reporting results. The results of this study include the definition of historical empathy from various experts presented with a continuum line that is preceded by historical debates and followed by elements of historical empathy from the cognitive and affective domains and a combination of both, as well as historical empathy didactics which include: learning models that have been developed; suitable learning materials or themes; learning reflection or evaluation activities; and the level of achievement of historical empathy for students. The implication of this study is as a literature option for further researchers and as a reference material for history teachers in designing lessons that want to develop historical empathy skills in order to strengthen the character of the “Profil Pelajar Pancasila" for students who are tolerant, caring, democratic, and open-minded.</em></p> <em><span lang="EN-US"><br /></span></em></div> Andromeda Aderoben, Wawan Darmawan, Didin Saripudin Copyright (c) 2024 Andromeda Aderoben, Wawan Darmawan, Didin Saripudin https://creativecommons.org/licenses/by-sa/4.0 https://jayapanguspress.penerbit.org/index.php/cetta/article/view/3128 Wed, 06 Mar 2024 00:00:00 +0000 Perjalanan Haji Abad XIX dalam Menumbuhkan Kesadaran Nasionalisme dan Relevansinya dalam Pembelajaran Sejarah di Sekolah https://jayapanguspress.penerbit.org/index.php/cetta/article/view/3126 <p><em>The Hajj is one factor that encourages the emergence of a movement among the ulama based on a sense of nationalism towards their nation and country. However, within the scope of primary to secondary education in Indonesia, the history surrounding the Hajj in fostering a spirit of nationalism among ulama is almost never taught to students. This research aims to determine the role of the Hajj pilgrimage in fostering awareness and a spirit of nationalism among ulama and the relevance of this event to history learning in schools. This research was written using historical research methods carried out through five research stages, namely topic selection, heuristics, criticism, interpretation, and historiography. The results of this research show that the pilgrimage in the 19th century contained nationalist values such as religious attitudes, love for the homeland, solidarity, hard work, independence, caring, responsibility, national spirit, and willingness to sacrifice. The nationalist values contained in this incident align with the objectives of history learning to form a generation of people who have a nationalist spirit and can practice the noble values of the Indonesian nation. Therefore, the Hajj events in the 19th century need to be taught to students through history lessons so that students can understand the importance of nationalism, which was behind the actions of the ulama in resisting Dutch rule in Indonesia.</em></p> Dewi Oktavia, Aditya Nugroho Widiadi Copyright (c) 2024 Dewi Oktavia, Aditya Nugroho Widiadi https://creativecommons.org/licenses/by-sa/4.0 https://jayapanguspress.penerbit.org/index.php/cetta/article/view/3126 Wed, 06 Mar 2024 00:00:00 +0000 Pengembangan Media Video Animasi Tematik Tema 4 Kewajiban dan Hakku Untuk Siswa Kelas III Sekolah Dasar https://jayapanguspress.penerbit.org/index.php/cetta/article/view/3135 <p><em>Learning media is an important tool in the learning process which functions to achieve learning goals. The lack of availability of interesting learning media in elementary schools causes learning to become monotonous. This research aims to determine the process of developing animated video media and the validity of animated video media. This research method is development research using the 4D model, namely define, design, development and dissemination. The resulting learning media is animated video media for theme 4, my obligations and rights, subtheme 1, my obligations and rights, learning 1. The validity of animated video media received a very valid category without revision, reviewed based on validation results by material experts, language experts and design experts. In the material aspect, the average score was 94.56% in the very valid category, in the language aspect, the average score was 93.33% in the very valid category, and in the design aspect, the average score was 100% in the very valid category.</em></p> Mersi Amalia, Zaka Hadikusuma Ramadan Copyright (c) 2024 Mersi Amalia, Zaka Hadikusuma Ramadan https://creativecommons.org/licenses/by-sa/4.0 https://jayapanguspress.penerbit.org/index.php/cetta/article/view/3135 Wed, 06 Mar 2024 00:00:00 +0000 Model Implementasi Pendidikan Nilai Karakter Profil Pelajar Pancasila di Kelas Empat Sekolah Dasar https://jayapanguspress.penerbit.org/index.php/cetta/article/view/3130 <p><em>The aim of this research is to describe the implementation model of the independent curriculum at the SDIT Irsyadul 'Ibad School, Pandeglang Regency as a school driving the first generation in forming the character profile of Pancasila students. This research method is descriptive qualitative. Data was collected through interviews with school principals, deputy principals, teachers and parents. Data was obtained from documentation, observation and literature study. The data obtained is then analyzed through reduction, presentation and conclusions. The research results showed that the implementation of the Pancasila student profile character was not only through intracurricular, extracurricular activities and the Pancasila Student Profile Strengthening Project but also through school habits/culture. Apart from that, the success of implementing the Pancasila student profile character is influenced by the creativity and competence of teachers in differentiated learning as well as the absolute prohibition of smoking for teachers. Schools have the freedom to prepare learning plans that refer to learning outcomes based on student characteristics. Collaboration between school principals, teachers, students, parents and the community is an important factor in implementing the independent curriculum.</em></p> Muhamad Yusup, Mohamad Syarif Sumantri, Ika Lestari Copyright (c) 2024 Muhamad Yusup, Mohamad Syarif Sumantri, Ika Lestari https://creativecommons.org/licenses/by-sa/4.0 https://jayapanguspress.penerbit.org/index.php/cetta/article/view/3130 Thu, 14 Mar 2024 00:00:00 +0000 Analisis Pendidikan Karakter Pada Buku Teks Sejarah Kelas XI Kurikulum Merdeka https://jayapanguspress.penerbit.org/index.php/cetta/article/view/3139 <p><em>This study is based on the discourse that Indonesia will experience a golden age in 2045 so it is necessary to prepare quality human resources so that it can provide positive things in accordance with what is expected. The education unit is the main gate of success. Not only creating quality human resources but education needs to shape character in accordance with national values to face challenges in the future. Based on this analysis, this study aims to describe the character education contained in the history textbook for class XI of the Merdeka Curriculum provided by the government as a learning facility. This study was conducted using content analysis with the history textbook grade XI Merdeka Curriculum as the subject and character education as the object. The existing data is then analyzed in a qualitative way by reducing data, presenting and drawing conclusions. From the study that has been carried out, a connecting line can be drawn that in the history textbook for class XI of the Merdeka Curriculum, which consists of four chapters starting from the colonialism period to the proclamation, there is character education in accordance with the indicators that have been formulated, which include spiritual, nationalist, independent, shoulder to shoulder, and integrity</em>.</p> Emilia Pratiwi, Joko Sayono Copyright (c) 2024 Emilia Pratiwi, Joko Sayono https://creativecommons.org/licenses/by-sa/4.0 https://jayapanguspress.penerbit.org/index.php/cetta/article/view/3139 Mon, 18 Mar 2024 00:00:00 +0000 Strategi Pengembangan Yayasan Seri Amal Pasca Pandemi Covid-19 https://jayapanguspress.penerbit.org/index.php/cetta/article/view/2932 <p><em>The COVID-19 pandemic has necessitated profound changes in the field of education, triggering a shift from conventional to online learning. This research delves into the impact of the implementation of online learning systems on students' academic performance in two high schools, namely SMA Putri Cahaya Medan and SMA Santo Petrus Sidikalang, under the auspices of the Yayasan Seri Amal. Through biplot analysis and the Analytical Hierarchy Process (AHP) approach, this study identifies patterns of changes in student grades and develops strategic school development strategies. The findings indicate that although there have been no significant changes in student grades, development strategies focused on staff training, improvement of facilities and technology, and external collaborations—especially with alumni and relevant institutions—are key to maintaining competitiveness and enhancing the quality of education. The conclusions and recommendations of this research provide guidance for school management and stakeholders to design adaptive strategic measures amid the evolving dynamics of education.</em></p> Andreas Nicholas Gandaputra Simbolon, Idqan Fahmi, Utami Dyah Syafitri Copyright (c) 2024 Andreas Nicholas Gandaputra Simbolon, Idqan Fahmi, Utami Dyah Syafitri https://creativecommons.org/licenses/by-sa/4.0 https://jayapanguspress.penerbit.org/index.php/cetta/article/view/2932 Thu, 21 Mar 2024 00:00:00 +0000 Evaluasi Efektivitas Program Pembelajaran Hybrid Pasca Pandemi COVID-19 Dan Pengembangan Website Pembelajaran Online https://jayapanguspress.penerbit.org/index.php/cetta/article/view/2942 <p><em>During the pandemic, educational institutions closed schools, campuses and the learning process was carried out without face-to-face in class, then along with the pandemic disaster, many innovators created learning facilities without having to be in classrooms by utilizing information technology, namely internet connections with computer networks. The goal is to take advantage of the advantages of both methods. Hybrid learning has advantages and disadvantages, namely: (1) Flexibility: Provides convenience for students to arrange learning schedules according to their needs; (2) Diverse learning experiences: Combining traditional approaches and the latest technology; (3) Digital skills development: Encourage learners to be more skilled in using technology. The research method used is research and development (R &amp; D), which is a basic research activity to obtain information on user needs (needs assessment), then continued with development (development). From the analysis of the data obtained, that the hybrid learning program (combination) of online and face-to-face learning in the classroom has a positive effect on learning outcomes. The hybrid learning method, which integrates aspects of online with face-to-face learning, remains relevant even outside of pandemic conditions with various justifications. Hybrid learning programs, which combine online and face-to-face learning, have a positive influence on learning outcomes. Hybrid learning offers a variety of advantages, including flexibility, enriching learning experiences, adapting to student needs, mastery of technology, preparation for the future, personalized learning, balance of life and learning, cost and resource savings, and promoting collaboration and networking</em>.</p> Agus Arifin Copyright (c) 2024 Agus Arifin https://creativecommons.org/licenses/by-sa/4.0 https://jayapanguspress.penerbit.org/index.php/cetta/article/view/2942 Thu, 21 Mar 2024 00:00:00 +0000 Pengaruh Media Google Earth Terhadap Hasil Belajar Siswa Materi Mitigasi Bencana Alam Bermodelkan Group Investigation https://jayapanguspress.penerbit.org/index.php/cetta/article/view/3156 <p><em>Improving the quality of education cannot be separated from learning activities because education includes the learning process. However, in reality, learning that occurs in the school environment is still far from the expected target, namely related to learning media that is still conventional, so that it has an impact on geography learning outcomes, therefore new innovative and modern learning media are needed. The purpose of this study was to determine the effect of using Google Earth learning media on the learning outcomes of students in class XI IPS 1 SMA Negeri Ngoro Jombang on natural disaster mitigation material in the 2022/2023 school year. This research is a quasi-experiment with data analysis using: descriptive analysis, normality test, homogeneity test, and Mann-Whitney and Wilcoxon tests. This research is a quasi-experiment with data analysis using: descriptive analysis, normality test, homogeneity test, and Mann-Whitney and Wilcoxon tests. The results showed that the learning outcomes of students at SMA Negeri Ngoro Jombang increased in the control class and experimental class with the calculation of the superior average of the experimental class.</em></p> Andreawan Alfansyah, Nailul Insani Copyright (c) 2024 Andreawan Alfansyah, Nailul Insani https://creativecommons.org/licenses/by-sa/4.0 https://jayapanguspress.penerbit.org/index.php/cetta/article/view/3156 Thu, 28 Mar 2024 00:00:00 +0000 Pemberontakan VSTP di Semarang Tahun 1923 dan Potensi Pengembangan Bahan Pembelajaran Sejarahnya https://jayapanguspress.penerbit.org/index.php/cetta/article/view/3144 <p><em>History is not only about studying the past, but also about how we study the past and use it as a guide for living in the present. The essence of history is past events reconstructed in the present to serve as provisions for life in the future. The VSTP rebellion in Semarang in 1923 is an interesting event to be reconstructed and packaged in historical learning in accordance with current developments. Learning that does not keep up with the times will only make students unable to adapt to new environments that may be present when times change. This material is important because this event is one of the important events during the movement that students must know. The aim of this research is to share knowledge information with history teachers so that they can develop learning materials that suit the needs and characteristics of students to achieve previously determined learning objectives. In this research, the researcher used a descriptive type of library research, where this method uses documents as research sources that are collected and analyzed, so that they become research data. The results that the researchers got were that VSTP was an organization of railway workers who rebelled against the railway companies during the Dutch East Indies together with ISDV because their rights as workers were not fulfilled and were looked down upon. From this incident, teachers can develop history learning materials in the form of handouts, modules, LKPD and comics packaged electronically. However, teachers are not limited to these learning materials alone, but can develop other learning materials according to students' needs and characteristics. It is hoped that the development of learning materials can help teachers in the learning process in class, and can make students more enthusiastic about learning history.</em></p> Akhmat Safiudin Ismail, Wahyu Djoko Sulistyo Copyright (c) 2024 Akhmat Safiudin Ismail, Wahyu Djoko Sulistyo https://creativecommons.org/licenses/by-sa/4.0 https://jayapanguspress.penerbit.org/index.php/cetta/article/view/3144 Thu, 28 Mar 2024 00:00:00 +0000 Persepsi Mahasiswa tentang Penggunaan Artificial Intelligence Quillbot dalam Mengatasi Plagiarisme dan Kesadaran Etika Akademik Mahasiswa https://jayapanguspress.penerbit.org/index.php/cetta/article/view/3153 <p><em>This research aims to analyze student perceptions regarding the use of artificial intelligence quillbot in overcoming plagiarism and students' awareness of academic ethics. This type of research is qualitative with a case study approach. Data collection uses observation, questionnaires, interviews and document studies. Data analysis is carried out continuously, starting from data reduction to drawing conclusions. The research results show that the use of Artificial Intelligence QuillBot in overcoming plagiarism in the Islamic Religious Education Study Program at the State Islamic University of North Sumatra is highlighted through two approaches, namely first, the resource person supports the use of the plagiarism checker feature as a solution for detecting plagiarism in their scientific work. They consider QuillBot not only as a tool, but also as a necessity in completing course assignments well, especially because a low level of plagiarism is expected. Second, QuillBot's ability to paraphrase automatically can simplify the process of avoiding plagiarism, reduce the risk of using unoriginal content, and increase the authenticity of scientific work. Some students consider their awareness of academic ethics to be good, showing progress in respecting the principles of academic integrity, such as avoiding plagiarism and stating sources clearly. However, there is still an opinion that awareness of academic ethics still needs to be increased because there are still many students who are less aware of the importance of academic integrity, especially regarding the issue of plagiarism.</em></p> Naurah Luthfiah, Salminawati Salminawati, Zaini Dahlan Copyright (c) 2024 Naurah Luthfiah, Salminawati Salminawati, Zaini Dahlan https://creativecommons.org/licenses/by-sa/4.0 https://jayapanguspress.penerbit.org/index.php/cetta/article/view/3153 Mon, 01 Apr 2024 00:00:00 +0000 Exploring Higher Education EFL Students’ Perception of AI Writing Tools in the 5.0 Era https://jayapanguspress.penerbit.org/index.php/cetta/article/view/3158 <p>This study explores the perceptions of English as a Foreign Language (EFL) students in higher education regarding artificial intelligence writing tools (AIWTs) in the context of Era 5.0. The research aims to understand how AIWTs influence writing quality, efficiency, and creativity among EFL students. Employing a mixed-methods approach, it examines the types of AIWTs used, students' perspectives on their benefits and drawbacks, and the overall value they bring to EFL writing. A total of twenty students from the English education study program at the State Islamic University of North Sumatra, Medan, participated in an online questionnaire aimed at investigating their perceptions on the use of AIWTs in Era 5.0. The findings highlight that EFL students perceive AIWTs as beneficial for enhancing writing quality, speeding up the writing process, and fostering creativity. However, concerns about potential limitations on creativity are also expressed. Despite this, AIWTs are generally regarded as valuable tools for EFL students in higher education. The study offers a reasonable strategy for using AIWTs to guarantee academic performance while maintaining writing creativity.</p> Muliana Safitri, Rahmah Fithriani Copyright (c) 2024 Muliana Safitri, Rahmah Fithriani https://creativecommons.org/licenses/by-sa/4.0 https://jayapanguspress.penerbit.org/index.php/cetta/article/view/3158 Mon, 01 Apr 2024 00:00:00 +0000 Manajemen Peningkatan Mutu Pendidikan di Universitas Islam Jember https://jayapanguspress.penerbit.org/index.php/cetta/article/view/3160 <p><em>The low quality of education in Indonesia has actually been a long discussion. But until now the problem of education quality has not been resolved. Quality education is the hope and demand of all education stakeholders. This research is a type of qualitative research, so that with this approach can be obtained in-depth understanding and interpretation of the quality assurance system at the Islamic University of Jember. Based on the results of the study, it can be concluded that: (1) the management of educational quality improvement at the Islamic University of Jember is created and maintained in the quality management system of the Islamic University of Jember. The quality management system is a process of setting standards and managing compliance consistently and continuously so as to obtain stakeholder satisfaction. The system is contained in the quality manual integrated in the system documents at the Islamic University of Jember, which include: a) quality statement, b) quality policy, c) implementing unit, d) quality standards, e) quality procedures, f) work instructions, and g) quality objectives. Staging of quality objectives. (2) Furthermore, the implementation of the quality management system of the Islamic University of Jember uses the PDCA (plan, do, check, and action) quality control management model as stated in the policy documents and quality standards of the Islamic University of Jember</em><em>.</em></p> Rifki Mubarok, Abd. Muhith, Abdul Muis Copyright (c) 2024 Rifki Mubarok, Abd. Muhith, Abdul Muis https://creativecommons.org/licenses/by-sa/4.0 https://jayapanguspress.penerbit.org/index.php/cetta/article/view/3160 Mon, 01 Apr 2024 00:00:00 +0000 Relevansi Permainan Tradisional dalam Film Squid Game Terhadap Perilaku Sosial Anak Usia Dini https://jayapanguspress.penerbit.org/index.php/cetta/article/view/2620 <p><em>Social behavior is the foundation for children when entering the social world, where children are required to interact with others. The purpose of this research is to find out the similarities of the game in the Squid Game film with traditional games in Indonesia and also to see the social behavior that arises when playing traditional games for early childhood in the Squid Game film. This research uses qualitative research using a library research approach. Data sources are obtained from movies and other supporting sources in the form of literature. The analysis used in this research is content analysis. Content analysis is used to analyze the content of the Squid Game film itself. The findings of this study are that there are components of traditional games in the Squid Game movie, namely: Mugunghwa kkoci pieot seumnida, Juldarigi, Guseul nori, Geonneogi, and Ojingeo geim. The social behavior in the Squid Game film itself is mutual help, cohesiveness, cooperation, demonstration, sportsmanship, discipline, playing together, empathy, respect for others, mutual help, friendship, and solidarity. The relevance of traditional games for early childhood is the relationship between children in playing, traditional games raised in the Squid Game movie can be a learning medium.</em></p> Dessy Putri Wahyuningtyas, Resi Kartika Prasasti Noer Copyright (c) 2024 Dessy Putri Wahyuningtyas, Resi Kartika Prasasti Noer https://creativecommons.org/licenses/by-sa/4.0 https://jayapanguspress.penerbit.org/index.php/cetta/article/view/2620 Mon, 01 Apr 2024 00:00:00 +0000